Many areas throughout the game have been retuned and/or restructured. Last push this was a one-stop-shop, and this timeĪround players should have a better balanced palette of area choices rather than the Plateau being The entire Rugged Plateau has been retuned. Many monsters have had their exp values revisited, and in some cases boosted to serve the overall Various new Witchunter/Witchunter usable items Witchunter badges have been tuned up a bit to allow more options Various items have been revisited and retuned, particularly ones that found themselves on the waysideĭue to design flaws or lack of usable stats. Some more obscure items a gang leader may want to place in their gang shops. The base value of many items have been tuned to more appropriate values, which will prove helpful for Many items that were previously Magic 1 or non-magical have been boosted to Magic 2. This change was made to facilitate a wider and more interesting early game experience. Players will need to pursue Magic 2s from early tier bosses or through Crypt quest weapons are now Magic 1, with the Use the MME export to analyze them.Įarly game weapons have had their Magic level revisited. Many items have had stats adjusted to make them more attractive. Tighter class restrictions have been applied to Ninja gear Some mystic gear has been trimmed of excessive jumpkick damage to facilitate a smoother progression Various former boss drops have been moved into chests or to new bosses Shield/Offhand progression has been retuned, mostly in the lower end Now exist between combat stats and defensive stats on this gear, rather than many pieces having too Various new items of all types added to the gameĭodge has been removed from a handful of pieces that proved to be too all-in-one. Void non-boss drops moved to new mini-chest itemsĮxcess increased agility from items has been lowered or removed Gang house shops have come back down to earth, with a max of 15 items able to be listed per shop. Many shops have been updated with many unsellable items now able to be sold No items will spawn, but will stock when sold to the shop. Explore the game and talk to NPCs to find Various new side quests have been added to the game.
Megamud port mod#
Many npcs in the city will give you clues as to the direction of Mod 10.
![megamud port megamud port](https://topclassiccarsforsale.com/uploads/photoalbum/1973-chevy-stepside-mega-mud-truck-sling-this-1400hp-4.jpg)
Npcs can provide quality pieces to those powerful enough to obtain them. As is, a small handful of new items are in the shops and several monsters and Kingsport will serve as the main city hub of Mod 10 in the future, but we figured we'd letĮveryone check it out. Two new island locations await, as well as a new city. Talk to NPCs in Port Blackwater to discover new locations to Progress on the majority of Mod 10 continues. Various pieces that go along with Mod 10 are included in this push. There are new items, spells,quests and enemies to test your skills against! For more information be sure to talk to the various inhabitants. From there you can explore new destinations including the capital city of Kingsport on the far shores of Albion, as well as other exotic locales.
![megamud port megamud port](https://www.eleceng.adelaide.edu.au/students/wiki/projects/images/4/48/Table1.jpg)
The avalanche has been cleared on the western road and travel is again possible to the port city of Blackwater. mme exports and greater megamud will be posted soon. We will bring the board down the night before to load the new data then open it again at 10 am on reset day.
![megamud port megamud port](https://ih1.redbubble.net/image.678795766.5311/flat,750x1000,075,f.u1.jpg)
Pve will be resetting Jat 10 am mountain time. We will bring the board down on the night before to load the new data then open it again at 10 am on reset day. PVP will be resetting Jat 10 am mountain time.